Skip to main content

Google Earth Pro 6.2.2.6613 Full Crack Patch Free Download



Free Download Google Earth Pro 6.2.2.6613 Full with Patch 100% Working Tested By Me. Google Earth Pro 6 lets you fly anywhere on Earth to view satellite imagery, maps, terrain, 3D buildings, from galaxies in outer space to the canyons of the ocean. You can explore rich geographical content, save your toured places, and share with others.

Google Earth Pro 6 Features:
See global changes with decades of historic imagery
If you've ever wondered how your neighborhood has changed throughout time, Google Earth now gives you access to the past. With a simple click, check out suburban sprawl, melting ice caps, coastal erosion, and more.

Dive beneath the surface of the ocean
In the new ocean layer, you can plunge all the way to the floor of the sea, view exclusive content from partners like BBC and National Geographic, and explore 3D shipwrecks like the Titanic. 

Track and share your paths with others 
Take placemarks a step further and record a free-form tour in Google Earth. Simply turn on the touring feature, press record, and see the world. You can even add a soundtrack or narration to personalize the journey. 
                                       
                                   ==Full Version Download Link==

Comments

Post a Comment

Popular posts from this blog

Maxon Cinema 4D Studio R13.058 full Keygen Cracked Version | Mediafire Torrent Download Link

Download Maxon CINEMA 4D Studio Full Version With Keygen -Everything You Need for High-End 3D 32 and 64 bit MAXON CINEMA 4D STUDIO R13.058 (x86/x64) CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.                     All You Ever Wanted This is our top-of-the-line product. It not only contains everything the other CINEMA 4D versions offer - it goes far beyond. CINEMA 4D Studio has all the tools you need to tackle even the most complex project. Minimum System Requirements Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.5.8 or higher running on an Intel-based Mac; 1024 MB free RAM, DVD ROM drive. Standard DVD installation can take up to 4 GB of disk space. Software must be registered for permanent use. SUPPORTED OPERATING SYS

C Program to add two matrices using pointers.

  #include<stdio.h> main() { int a[5][5],b[5][5],c[5][5],i,j,m,n; printf("\n Enter the Dimension of the Matrix:\n"); scanf("%d%d",&m,&n); printf("\nEnter the Elements of the first matix:"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(a+i)+j)); } } printf("\nEnter the elements of the second matrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(b+i)+j)); } } for(i=0;i<m;i++) { for(j=0;j<n;j++) { *(*(c+i)+j)=*(*(a+i)+j)+ *(*(b+i)+j); } } printf("\nResultantMatrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { printf("%5d",*(*(c+i)+j)); } printf("\n"); } getch(); } Output:  Enter the Dimension of the Matrix: 2  2 Enter the Elements of the first matix: 1   2   3   4 Enter the elements of the second matrix: 9   8   7  6 ResultantMatrix:  

C Program to create a Teapot using OpenGL

  C Program to create a Teapot using OpenGL # include <stdio.h> # include <GL/glut.h> void wall ( double thickness ) { glPushMatrix ( ) ; glTranslated ( 0.5 , 0.5 * thickness , 0.5 ) ; glScaled ( 1.0 , thickness , 1.0 ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void tableLeg ( double thick , double len ) { glPushMatrix ( ) ; glTranslated ( 0 , len / 2 , 0 ) ; glScaled ( thick , len , thick ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void table ( double topWid , double topThick , double legThick , double legLen ) { glPushMatrix ( ) ; glTranslated ( 0 , legLen , 0 ) ; glScaled ( topWid , topThick , topWid ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; double dist = 0.95 * topWid / 2.0 - legThick / 2.0 ; glPushMatrix ( ) ; glTranslated ( dist , 0 , dist ) ; tableLeg ( legThick , legLen ) ; glTranslated ( 0.0 , 0.0 , - 2 * dist ) ; tableLeg ( legThick , legLen ) ; glTransla