Skip to main content

MediaCoder 0.8.28 Build 5585 Media Codec Editor Free With Crack Download

                                                       DOWNLOAD



                      MediaCoder 0.8.28 Build 5585 Free Full-Version Software Download | Size:- 62 MB

Screenshot:-
MediaCoder 0.8.28 S2 s MediaCoder 0.8.28

About:-

MediaCoder is a very useful tool that features almost all the known audio/video codecs and tools used for media transcoding. This utility is constantly updated which means you can be sure that it offers the latest codecs and tools. MediaCoder is a free universal batch media transcoder, which nicely integrates most popular audio/video codecs and tools into an all-in-one solution. With a flexible and extendable architecture, new codecs and tools are added in constantly as well as supports for new devices. MediaCoder intends to be the swiss army knife for media transcoding in all time and at this moment, it already has millions of users from all over the planet.

Features of MediaCoder:

- Converting to between most popular audio and video formats in batch
- Multi-threading design, optimized for multi-core processors (average CPU utilization on quad-core processors over 90%)
- Full control over transcoding parameters
- Simplified UI for popular mobile devices (e.g. PSP, iPhone/iPod)
- Fully standalone, no dependancy on system codecs/splitters
- Media Transcoding Platform to expand UI and improve user experience

Supported Formats:

- MP3, Vorbis, AAC, AAC+/HE-AAC, AAC+v2/HE-AAC v2, MusePack, Speex, AMR, WMA, RealAudio, mp3PRO*
- FLAC, WavPack, Monkey’s Audio, OptimFrog, AAC Lossless, TTA, WAV/PCM, Waveform
- H.264, XviD, DivX, MPEG 1/2/4, Theora, Flash Video, Dirac, 3ivx*, RealVideo*, Windows Media Video
- AVI, MPEG/VOB, Matroska, MP4, PMP, RealMedia*, ASF, Quicktime*, OGM*
CD, DVD, VCD, SVCD, CUESheet*, HTTP*, FTP*, RTSP*, UDP*

Comments

Post a Comment

Popular posts from this blog

Maxon Cinema 4D Studio R13.058 full Keygen Cracked Version | Mediafire Torrent Download Link

Download Maxon CINEMA 4D Studio Full Version With Keygen -Everything You Need for High-End 3D 32 and 64 bit MAXON CINEMA 4D STUDIO R13.058 (x86/x64) CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.                     All You Ever Wanted This is our top-of-the-line product. It not only contains everything the other CINEMA 4D versions offer - it goes far beyond. CINEMA 4D Studio has all the tools you need to tackle even the most complex project. Minimum System Requirements Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.5.8 or higher running on an Intel-based Mac; 1024 MB free RAM, DVD ROM drive. Standard DVD installation can take up to 4 GB of disk space. Software must be registered for permanent use. SUPPORTED OPERATING SYS

C Program to add two matrices using pointers.

  #include<stdio.h> main() { int a[5][5],b[5][5],c[5][5],i,j,m,n; printf("\n Enter the Dimension of the Matrix:\n"); scanf("%d%d",&m,&n); printf("\nEnter the Elements of the first matix:"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(a+i)+j)); } } printf("\nEnter the elements of the second matrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(b+i)+j)); } } for(i=0;i<m;i++) { for(j=0;j<n;j++) { *(*(c+i)+j)=*(*(a+i)+j)+ *(*(b+i)+j); } } printf("\nResultantMatrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { printf("%5d",*(*(c+i)+j)); } printf("\n"); } getch(); } Output:  Enter the Dimension of the Matrix: 2  2 Enter the Elements of the first matix: 1   2   3   4 Enter the elements of the second matrix: 9   8   7  6 ResultantMatrix:  

C Program to create a Teapot using OpenGL

  C Program to create a Teapot using OpenGL # include <stdio.h> # include <GL/glut.h> void wall ( double thickness ) { glPushMatrix ( ) ; glTranslated ( 0.5 , 0.5 * thickness , 0.5 ) ; glScaled ( 1.0 , thickness , 1.0 ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void tableLeg ( double thick , double len ) { glPushMatrix ( ) ; glTranslated ( 0 , len / 2 , 0 ) ; glScaled ( thick , len , thick ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void table ( double topWid , double topThick , double legThick , double legLen ) { glPushMatrix ( ) ; glTranslated ( 0 , legLen , 0 ) ; glScaled ( topWid , topThick , topWid ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; double dist = 0.95 * topWid / 2.0 - legThick / 2.0 ; glPushMatrix ( ) ; glTranslated ( dist , 0 , dist ) ; tableLeg ( legThick , legLen ) ; glTranslated ( 0.0 , 0.0 , - 2 * dist ) ; tableLeg ( legThick , legLen ) ; glTransla