Skip to main content

C Program to show an example of Round Robin Scheduling


C Program to show an example of Round Robin Scheduling
#include<stdio.h>
void main()
{
int i,n,k,s=0,r=0,q=0,x=0,a[30],e[30],t[30],w[30];
float m,p=0;
printf("Enter the number of processes:");
scanf("%d",&n);
printf("Enter the execution time:");
for(i=0;i<n;i++)
{
scanf("%d",&a[i]);
e[i]=a[i];
}
printf("Enter the quantum time:");
scanf("%d",&q);
printf("After the r r scheduling:");
while(s<=k)
{
for(i=0;i<n;i++)
{
if(a[i]>0)
{
if(a[i]>q)
{
r=r+q;
a[i]=a[i]-q;
printf("P%d\t",i+1);
}
else
{
r=r+a[i];
a[i]=a[i]-q;
printf("P%d\t",i+1);
t[i]=r;
w[i]=t[i]-e[i];
}
}
}
s++;
}
printf("\nProcess\tBurst Time\tWaiting Time\tTurn Around Time\n");
int tt=0,wt=0;
for(i=0;i<n;i++)
{
printf("%d\t\t%d\t\t%d\t\t%d\t\t\n",i+1,e[i],w[i],t[i]);
tt=tt+t[i];
wt=wt+w[i];
}
printf("Average waiting time:%d\n",wt/n);
printf("Average turn around time:%d\n",tt/n);
}

 

Comments

Popular posts from this blog

Maxon Cinema 4D Studio R13.058 full Keygen Cracked Version | Mediafire Torrent Download Link

Download Maxon CINEMA 4D Studio Full Version With Keygen -Everything You Need for High-End 3D 32 and 64 bit MAXON CINEMA 4D STUDIO R13.058 (x86/x64) CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.                     All You Ever Wanted This is our top-of-the-line product. It not only contains everything the other CINEMA 4D versions offer - it goes far beyond. CINEMA 4D Studio has all the tools you need to tackle even the most complex project. Minimum System Requirements Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.5.8 or higher running on an Intel-based Mac; 1024 MB free RAM, DVD ROM drive. Standard DVD installation can take up to 4 GB of disk space. Software must be registered for permanent use. SUPPORTED OPERATING SYS

C Program to add two matrices using pointers.

  #include<stdio.h> main() { int a[5][5],b[5][5],c[5][5],i,j,m,n; printf("\n Enter the Dimension of the Matrix:\n"); scanf("%d%d",&m,&n); printf("\nEnter the Elements of the first matix:"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(a+i)+j)); } } printf("\nEnter the elements of the second matrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(b+i)+j)); } } for(i=0;i<m;i++) { for(j=0;j<n;j++) { *(*(c+i)+j)=*(*(a+i)+j)+ *(*(b+i)+j); } } printf("\nResultantMatrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { printf("%5d",*(*(c+i)+j)); } printf("\n"); } getch(); } Output:  Enter the Dimension of the Matrix: 2  2 Enter the Elements of the first matix: 1   2   3   4 Enter the elements of the second matrix: 9   8   7  6 ResultantMatrix:  

C Program to create a Teapot using OpenGL

  C Program to create a Teapot using OpenGL # include <stdio.h> # include <GL/glut.h> void wall ( double thickness ) { glPushMatrix ( ) ; glTranslated ( 0.5 , 0.5 * thickness , 0.5 ) ; glScaled ( 1.0 , thickness , 1.0 ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void tableLeg ( double thick , double len ) { glPushMatrix ( ) ; glTranslated ( 0 , len / 2 , 0 ) ; glScaled ( thick , len , thick ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void table ( double topWid , double topThick , double legThick , double legLen ) { glPushMatrix ( ) ; glTranslated ( 0 , legLen , 0 ) ; glScaled ( topWid , topThick , topWid ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; double dist = 0.95 * topWid / 2.0 - legThick / 2.0 ; glPushMatrix ( ) ; glTranslated ( dist , 0 , dist ) ; tableLeg ( legThick , legLen ) ; glTranslated ( 0.0 , 0.0 , - 2 * dist ) ; tableLeg ( legThick , legLen ) ; glTransla