Skip to main content

C Program to show an example of Saving Student records to a file


 

C Program to show an example of Saving Student records to a file
#include<fcntl.h>
#include<stdio.h>
#include<sys/types.h>
#include<unistd.h>
#include<stdlib.h>
struct student
{
char name[20];
int regno,s1,s2,s3;
float total,avg;
};
struct student var,temp;
int fileSize()
{
int length;
int des;
des=open("stud.txt",O_RDONLY);
length=lseek(des,0,SEEK_END);
return length;
}
int getNoOfRecords()
{
return(fileSize()/(sizeof(struct student)));
}
void addStudentRecord()
{
int f,fp=open("stud.txt",O_CREAT|O_RDWR|O_APPEND);
printf("Enter the name:");
scanf("%s",temp.name);
printf("Enter the reg number:");
scanf("%d",&temp.regno);
printf("Enter the marks in s1:");
scanf("%d",&temp.s1);
printf("Enter the marks in s2:");
scanf("%d",&temp.s2);
printf("Enter the marks in s3:");
scanf("%d",&temp.s3);
temp.total=temp.s1+temp.s2+temp.s3;
temp.avg=temp.total/3;
int t=0;
if(f=open("stud.txt",O_RDONLY)!=(-1))
{
int counter=0;
int records=getNoOfRecords();
while(counter!=records)
{
read(f,&var,sizeof(var));
if(var.regno==temp.regno)
t=1;
counter++;
}
}
if(t!=1)
{
write(fp,&temp,sizeof(temp));
printf("Record inserted into the file...\n");
}
else
printf("Error !!! Record already exists...\n");
close(fp);
}
void print()
{
int fp=open("stud.txt",O_RDONLY);
if(fp!=(-1))
{
int counter=0;
int records=getNoOfRecords();
printf("Name\tRegNo\tSub1\tSub2\tSub3\tTotal\tAverage\n");
while(counter!=records)
{
read(fp,&var,sizeof(var));
printf("%s\t%d\t%d\t%d\t%d\t%.2f\t%.2f\n",var.name,var.regno,var.s1,var.s2,var.s3,var.total,var.avg);
counter++;
}
printf("\n");
}
else
printf("Records not found... The file does not exists...\n");
close(fp);
}
void main()
{
int a=0;
while(a!=3)
{
printf("Select an Option: \n");
printf("1.Add Student Record\n");
printf("2.View all Records\n");
printf("3.Exit\n");
scanf("%d",&a);
switch(a)
{
case 1: addStudentRecord();
break;
case 2: print();
break;
case 3: exit(0);
break;
default : printf("Invalid Option... Try again...\n");
}
}
}

Comments

Popular posts from this blog

Maxon Cinema 4D Studio R13.058 full Keygen Cracked Version | Mediafire Torrent Download Link

Download Maxon CINEMA 4D Studio Full Version With Keygen -Everything You Need for High-End 3D 32 and 64 bit MAXON CINEMA 4D STUDIO R13.058 (x86/x64) CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.                     All You Ever Wanted This is our top-of-the-line product. It not only contains everything the other CINEMA 4D versions offer - it goes far beyond. CINEMA 4D Studio has all the tools you need to tackle even the most complex project. Minimum System Requirements Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.5.8 or higher running on an Intel-based Mac; 1024 MB free RAM, DVD ROM drive. Standard DVD installation can take up to 4 GB of disk space. Software must be registered for permanent use. SUPPORTED OPERATING SYS

C Program to add two matrices using pointers.

  #include<stdio.h> main() { int a[5][5],b[5][5],c[5][5],i,j,m,n; printf("\n Enter the Dimension of the Matrix:\n"); scanf("%d%d",&m,&n); printf("\nEnter the Elements of the first matix:"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(a+i)+j)); } } printf("\nEnter the elements of the second matrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { scanf("%d",(*(b+i)+j)); } } for(i=0;i<m;i++) { for(j=0;j<n;j++) { *(*(c+i)+j)=*(*(a+i)+j)+ *(*(b+i)+j); } } printf("\nResultantMatrix:\n"); for(i=0;i<m;i++) { for(j=0;j<n;j++) { printf("%5d",*(*(c+i)+j)); } printf("\n"); } getch(); } Output:  Enter the Dimension of the Matrix: 2  2 Enter the Elements of the first matix: 1   2   3   4 Enter the elements of the second matrix: 9   8   7  6 ResultantMatrix:  

C Program to create a Teapot using OpenGL

  C Program to create a Teapot using OpenGL # include <stdio.h> # include <GL/glut.h> void wall ( double thickness ) { glPushMatrix ( ) ; glTranslated ( 0.5 , 0.5 * thickness , 0.5 ) ; glScaled ( 1.0 , thickness , 1.0 ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void tableLeg ( double thick , double len ) { glPushMatrix ( ) ; glTranslated ( 0 , len / 2 , 0 ) ; glScaled ( thick , len , thick ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; } void table ( double topWid , double topThick , double legThick , double legLen ) { glPushMatrix ( ) ; glTranslated ( 0 , legLen , 0 ) ; glScaled ( topWid , topThick , topWid ) ; glutSolidCube ( 1.0 ) ; glPopMatrix ( ) ; double dist = 0.95 * topWid / 2.0 - legThick / 2.0 ; glPushMatrix ( ) ; glTranslated ( dist , 0 , dist ) ; tableLeg ( legThick , legLen ) ; glTranslated ( 0.0 , 0.0 , - 2 * dist ) ; tableLeg ( legThick , legLen ) ; glTransla